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SFM Tutorial: Override model lighting

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Description

Tired of a map improperly lighting your model? Just wish you could take control? In todays SFM tutorial I teach you how to override the worlds lighting on your model, to give you full control! Any map, any model. Take back control of your lighting elements!

Yes this is a giant image.. Sorry but I cant help it. Quality over space I always say.
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1920x10800px 11.87 MB
© 2014 - 2024 Sarcastic-Brony
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armiks's avatar
Add Override Material -> Add atribute [float] $color2 (defines exposure to light)
set value to 0.5 (anything over 1 will make it glow in the dark)
Same result and 10x simpler and no need to move the model anywhere.
Yo welcome.

Sorry for making your tutorial obsolete.